International
Workshop on Massively Multi-Agent Systems (2004.12. 10-11)
A Massively Multiagent System
for Disaster Mitigation
Ikuo Takeuchi
Computer Science Department, The University of
Electro-Communications
One of the most
outstanding features of the Integrated Disaster mitigation Simulation System
(IDSS) now under the development in the DaiDaiToku
project funded by the Japanese government is that this
disaster simulation system incorporates massively multiagent simulation
essentially unlike other systems that merely estimate and predict physical
aspects of a disaster. At a
disaster, say, a big earthquake, human individual and social activities are
important to estimate and mitigate the disaster damage effectively as well as complicated
physical phenomena. Especially, an
earthquake disaster in urban area involves a huge number of different kinds of
people, suffering civilians, volunteers, disaster responsive professionals, local
(and central) government officials and so on.
In the talk, we will discuss the following issues:
(1) How did we design the IDSS architecture so that it can integrate many
different kinds of simulators and a massively multiagent system on top of
them? As can be easily seen, the
whole system will be so large that it should be implemented in a large-scale
distributed computation framework.
It raises some technical problems by various reasons, for example,
because agents can interact with others non-locally, say, be
telecommunications.
(2) How can we exploit a massively multiagent simulation to mitigate a disaster
in reality? We experienced that a
simple simulation like RoboCupRescue gave a deep impression to many citizens in
the simulated area; therefore a good multiagent simulation is very useful to enlighten
civilians on how to act at a big disaster. This will be readily able to be extended to professional
training. But it is a difficult
problem to make the simulation system useful just after a big disaster
happens. That is, it is a big
challenge to associate virtual massively multiagent system in the simulation
with a huge number of real humans in the disaster field in order to make the real-time
simulation fully exploitable to mitigate the disaster.